Andrea Blignaut

I'm here to help you design and create web applications, interfaces, and good user experiences.

This website is designed to be viewed on a desktop, and will be a much more enjoyable and interesting experience there.

In the mean time, you can find me here:


Digital Design &
Development

Andrea Blignaut

I'm here to help you design and create web applications, interfaces, and good user experiences.

ProjectsAbout

1 HER

HER is a player-choice-based game that puts the story's outcome into the player's hands. I designed and built this game in University, alongside three other women. The game used movement and point-and-click mechanics, has multiple branching storylines, and nine distinct endings.

Unity ‧ Aseprite ‧ C# ‧ Git

2 Bustle

Bustle was a full mockup of a cell phone app that would also users to look at bus schedules, busses in their area, and bus routes, as well as pay for their/family member's bus rides.

UX Prototyping ‧ Adobe XD ‧ Adobe Illustrator ‧ User Testing

3 Let's Get Quizzical

Let's Get Quizzical is a website built to create and share quizzes (in the style of early-2010s Buzzfeed) that also incorporate social media functions (like friends lists, private messaging, and timelines).

Website Design ‧ HTML ‧ CSS ‧ JavaScript ‧ Node.js ‧ JQuery ‧ PHP ‧SQL

4 The Robot

This was a four step project that involved designing the robot, adding texture and lighting to the scene, animating a simple walk cycle, and finally creating a 15 second animation that involved multiple camera angles and interaction with another object.

3D Modelling ‧ 3ds Max ‧ Animation

ProjectsAbout

I'm a UX designer and developer who cares deeply about building systems that make complex things feel simple. I work at the intersection of design and development, creating thoughtful, composable digital solutions that connect disconnected systems and serve real-world needs.

With experience in low-code platforms, AWS-backed applications, interactive learning tools, and experimental interfaces, I enjoy translating messy problem spaces into clear, scalable experiences. I'm particularly drawn to systemic design — thinking beyond single screens to design cohesive ecosystems.

Find Me